I. Goals, core competencies and courses
Item 1：Goals, core competencies and courses
This department is based on the humanistic spirit of the school's creation, practical application-oriented, combined with information technology and digital learning. Its purpose is to cultivate information system management and development, network and multimedia production, Digital content design and early stage talents for animation and game production; master's and master's in-service classes are designed to nurture research and management talents in information systems, internet and multimedia, and learning and digital technologies.
The educational objectives of the department are to meet the educational objectives of the school and the hospital, to analyze the current situation and prospects of the relevant fields and the development of the job market, as well as to assess the characteristics and positioning of students, and to develop consensus through previous departmental meetings and departmental curriculum committees. The part of the review and amendment mechanism is mainly promoted through a system of formal administrative operations, including departmental meetings, departmental curriculum committees, teaching evaluations, academic meetings, academic course committees, school meetings, school curriculum committees, and departments. , school, school self-assessment, etc. In addition, the department also provides feedback and improvement mechanisms through informal administrative channels such as departmental associations, departmental associations, departmental seminars, and questionnaires. The following is a further explanation of the educational goals in accordance with the educational goals of the school and the hospital, the development status and prospects of the job market, the characteristics and positioning of students, and the conditions of teachers.
The relationship between the educational goals of the school and the school and the educational goals of the university. Foguang University is based on the humanistic spirit and implements the three life concepts of life, life and career. The purpose of its establishment is to cultivate a socially strong talent with both character, quality and taste. . As for the School of Creativity and Technology, combining cultural assets and creativity, information applications, product and media design and communication, the aim is to cultivate: (1) professionals in cultural creativity and technology communication, and (2) promotion of cultural and creative industries. The development of talents, (3) the professional ethics, the talents of social responsibility, and (4) the cultivation of creative thinking, design and development of talents, the educational goals of the department and the goals of the school and the hospital are very compatible, the education of the school and the school For the target, please see [Appendix 2-1-1].
The development of the employment market and its prospects are related to the educational goals. The Executive Yuan announced the six emerging industries in China in May 1998, and under the “Creative Taiwan – Cultural and Creative Industry Action Plan”, the economy The Ministry of Planning has developed a "Clan Content Industry Development Action Plan" to promote the development of the niche content industry through a combination of government policies and private resources with a more focused focus on regional development strategies and action plans. As for the implementation of the project, the four projects, including the "Industry Development Leap Forward Project", the "Civil Content Institute Project", the "International Air Navigation Expansion Project", and the "Study Programme and Collection Project" are the key projects. In the above-mentioned industrial development policies formulated by the government, the "數" content is very suitable for combining with the rich cultural style and sightseeing and leisure resources possessed by the Yilan area. Under the current well-established communication network infrastructure, actively cultivate multimedia digital content technology talents. It will certainly lay a good foundation for the development of the digital content industry in the eastern Taiwan region. The National Science Foundation "Zhuke Yilan Base" has been completed and is planned to be a "Communication Knowledge Service Park" with an area of 73 hectares. The project is based on software design and communication industry manufacturers. It is conceivable that in the future, Yilan's industrial development will be based on high-tech, pollution-free communication technology and software design industry. In this regard, the department will cooperate with the government's industrial policy and actively counsel the academic circles and manufacturers to establish digital numbers in the Lanyang area. The Content Technology R&D Center believes that the teachers of this department can cultivate talents with both theory and practice, create a new opportunity for industrial development in East Taiwan, and achieve a win-win situation in which environmental protection and industry coexist.
In September of the 100th year of the Republic of China, Zhang Zhongmou, chairman of TSMC, outlined the future of science and technology in the summit held by the Taiwan Semiconductor Industry Association. He believes that smart phones, tablets and e-books will drive the future "golden for another decade". . In addition, with the rapid development of mobile communication technology, the innovation of smart phones and the popularity of mobile Internet access, the mobileization of digital content should be the development direction of future mobile device value-added. According to market research firm Newzoo, the number of global games in the Republic of China exceeded 1.7 billion in 103 years, and the market size reached $81.5 billion. As for the number of digital games in Taiwan, according to Nielsen's 2014 survey, there are at least 7.45 million people. According to the statistics of the Industrial Bureau, it has reached NT$45.32 billion in 2013. However, China's game market is at a mature stage, in order to occupy in a highly competitive market. In one place, the Ministry of Economics listed games as an important driving item for the knowledge economy, and encouraged the development of game software combined with software engineering and video sound technology to enable the industry to upgrade smoothly. In this regard, the department will focus on the development of stereo animation, graphics technology and audio and video recognition, and the design of game software that can be executed on different platforms.
The Yilan area is rich in humanities, rich in cultural relics, and the birthplace of many folk operas. In addition to its unique geographical environment, there are many cultural relics worthy of collection and sharing with the world. It should be promoted and utilized. Yilan Science Park is the first science park to focus on the development of knowledge economy (including communication knowledge, cultural creativity, digital content, research and development, etc.). After the emerging knowledge service industry has entered, the existing Neihu Science and Technology Park can be connected. The Nangang Software Industrial Park will form an industrial cluster effect and combine with the local sightseeing and tourism service industry in Yilan to drive more business opportunities and employment opportunities. The Yilan County Government has further proposed the development axis of “Information County”, “Technology County, University City” since the introduction of “Environmental Protection County” and “Tourism County” and “Cultural County”. The school is located at the northern end of the Lanyang area. It has established a profound relationship with Yilan for more than a decade. In addition to the many Yilan students, the social responsibility and social care of the university itself have also prompted the teachers and students to participate in many Yilan areas. Various types of research projects and activities have made the teachers and students of the school not only have an in-depth understanding of the Yilan area, but also paid a deep concern for the Yilan area. In order to integrate the knowledge and skills of the upper, middle and lower reaches of the cultural and creative industries, the School established the School of Creativity and Technology in the 100th academic year, which is divided into four departments: cultural assets and creativity, information applications, product and media design and communication. Committed to the development of the school's cultural creativity / digital content industry research and development features, I hope that cultural creativity / digital content can become a starting point for the country to re-recognize the school. Since the beginning of the 99th year, the department has implemented a number of programs led by the Ministry of Education. These programs help students to accumulate digital content development and design experience, and strengthen students' ability to integrate applications, which in turn allows them to move toward action. Specialized areas such as device App, Internet and mobile content and digital content design.
Evaluating the relationship between student traits and orientation and educational goals. The sources of university students are mostly graduates of ordinary high school (or equivalent), and a small number of them belong to the technical system (such as four skills, two specialties or higher vocational posts). The graduates are either enrolled in the department through different channels such as transfer examination, transfer, and credit classes. However, with the popularity of integrated high schools, the boundaries between ordinary high schools and vocational schools are becoming blurred, and the sources of students are increasingly diversified. As far as the academic orientation of students is concerned, most of the students in this department belong to the second group (ie, the science and engineering group). However, since the 100 years of the department and the Department of Learning and Digital Science and Technology, the first group (That is, the proportion of students in the grammar business group) has increased significantly. In order to respond to this change, the curriculum, teaching content and teaching methods of the department are bound to make major amendments in response to this change. As far as the professional background of the students is concerned, the freshmen of this department generally do not have the basic knowledge of computers when they enter the school. However, most of the students are familiar with the operation of the computer and the use of popular application software (for example: MS Office, mobile application App Etc.), and very keen on playing online and mobile games, a small number of students who receive technical education and training, already have considerable experience in computer practice, and get multiple licenses for basic computers (eg TQC, etc.) . Therefore, how to bring students with different academic degrees and different levels into the same classroom, the curriculum design must pay attention to the basic needs of these students, and the teaching methods must also be changed in time to achieve the pre-set educational goals and cultivate The professional competence of the students.
In terms of students' willingness to learn and motivation, the motivation and willingness of the university students are generally low, and the sense of achievement of the students is generally low. The freshmen's entrance interviews show that the students have to take courses for the university for four years. I don’t know much about it. For the professional content of this course, I only stay in the superficial and superficial cognition. However, this phenomenon is common among domestic colleges and universities, and is not caused by a single factor (for example, poor degree or enrollment). The score is too low, etc.), but the dilemma that arises in the overall development of society. Perhaps how to guide students' concepts in the university within four years and establish a correct attitude towards learning is a more important topic besides professional content.
The undergraduate and master's in-service students of this department are mainly from primary and secondary school teachers in Lanyang and nearby areas, information related personnel in public and private institutions, recent graduates of universities and colleges in the department and neighboring regions, and the general public. These students have a lot of differences in theoretical knowledge and practical skills in the application of information. Many students are limited in their ability to participate in learning because of their full-time students. However, these students are proactive and understand well. It is a professional field that is familiar to them, and can discuss the experience in a clear and orderly way. In recent years, due to factors such as the overall economic weakness, low wages, and low employment, the undergraduate and master's in-service students have suffered from the same sources as other schools.
Relevance of teacher qualifications and educational goals In addition to the above factors, the conditions of the teachers are still needed to determine the educational goals of the department. In addition to a small number of concurrent teachers, the department has a Ph.D., and research expertise is also in the field of information applications. The Department divides teachers into several related fields through the concept of grouping by course, and formulates corresponding educational goals. For the grouping of teachers' expertise, please see [Appendix 2-1-2]. This approach can avoid the empty educational goals, but the teachers can not achieve the dilemma, the group can know that the department's teacher conditions and the educational goals set up have a very high correlation, enough to support the university, the university Master's and Master's in-service specializations with different expertise.
Education Objectives, Student Professional/Core Competence, and Learning Competency Indicators The following is a comprehensive description based on the educational goals set by the above factors, the professional/core competencies that students need to have, and the learning ability indicators that determine whether core competencies are achieved. Considering the employment prospects and the quality and interest of students, the four university programs provided by the department cover several popular areas, among which "information system and management" and "network and multimedia" are more suitable for the physical engineering group. The "Digital Content Design" is more suitable for students who are suitable for the grammar business group. The "Animation and Game Design" covers creative design, multimedia content production, programming, game scripting, etc., suitable for science and engineering and grammar business. The participation of students of the attribute is no longer limited to the traditional binary or taxonomic classification of the literary group or the science and technology, but also more consistent with the current concept of cross-domain learning.
[Table 2-1-1] The learning ability indicators for the professional/core competence and testing professional competence of each department of the Department. For the department, having the basic information science, practical development, and the ability to cooperate and communicate with others is the basic ability that should be possessed by the information technology first-time personnel, so these skills are classified as the core/professional/core competence. The learning ability is reflected in the writing of the program, the interpretation of the basic theory of information science, and the communication and cooperation with the team members and the completion of the thematic implementation. The other courses of the department set the professional/core competence of the students, focusing on the application of theory into practical operations, rather than focusing on the verification and development of the theory. The educational goals of this department are closely related to the educational goals of the school and the school. Although [Table 2-1-1], the indicators related to information professional ethics and social services are not included, but in the course of the course, the general course of the school There are a number of related courses, even cross-disciplinary cultural creative implementation courses, which can cultivate students' correct professional ethics and social service spirit in addition to professional competence. For students with low motivation and willingness to learn, Positive, positive encouragement and inspiring role, this is the best example of the Department's response to the basic spirit of the people-centered creation of Fo Guang University and the promotion of the "righteousness and morality" principle of conduct.
The education objectives of the master's and master's in-service classes are to cultivate information systems, internet and multimedia, and research and management talents in learning and digital technology. For their professional/core competencies and learning ability indicators, please see [Table 2-1- 2] and [Table 2-1-3]. There are obvious differences between the three groups of students in the master's and master's in-service classes, but the department believes that students should be able to integrate the theories and skills related to their research, independently implement their own research, and have development, management and evaluation. The ability of the information system. It is worth noting that the professional/core competence of the master's and master's in-service classes is the same, but the latter is used to verify the achievement of the core competence, and pays more attention to the link between theory and research and the practical work of the in-service learners.
1-2 The Curriculum Planning of Class and Its Relationship with Educational Objectives and Core Competence
The first section of this sub-project will explain the relationship between the curriculum design of the bachelor class and the set educational goals and professional competence. The second section will describe the curriculum planning and the set educational goals and majors of the master's and master's in-service classes. The correlation between capabilities.
1-2-1The relationship between the curriculum planning of bachelor classes and its educational goals and core competencies
Since the 101st school year, under the leadership of Yang’s President Chao Xiang, the University Department has fully implemented the course of study. The purpose of the school is to make the learning effect more clear. In addition to strengthening the core knowledge of the subject area, the graduate credits are still maintained at least. Under the premise of 128 credits, it can cover more than 20 credits, and students can freely use them according to individual interests or combined with career planning, and also increase the space for cross-disciplinary learning. In this way, students from different fields and different sexual orientations can freely choose appropriate courses according to their own background, abilities and interests, and meet the requirements of 128 credits, which increases the flexibility of choice. Students with different needs can get what they want. Under the curriculum of the academic program, the complex courses of the traditional departments and the re-arrangement of the emerging disciplines, in order to seek systematic and solid subject knowledge education, remove the anachronistic curriculum, and divide the basic scholastic into different stages of the course, such as Basic courses, core courses, professional courses, etc., are clearly structured to meet the needs of individualization. The advantages of the program system in the new century society facing a high degree of continuous division of labor are far beyond the curriculum design of the traditional department. Specifically, mobility, flexibility and cross-domain integration are different from the old ones. The biggest feature of the credit system, and the diverse selection of courses can also lead students to think about what they should actively learn and give students a truly free and self-responsible learning environment.
In order to cultivate the four types of talents mentioned in the former sub-project, the bachelor's degree program specially plans a core course and four professional elective courses, taking into account the characteristics of students' diverse sources and more suitable for image-based learning. The curriculum content is oriented towards diversity, adaptability and practical application. The curriculum structure is based on basic introduction, advanced and integrated application. Each grade has a learning focus, and the allocation of compulsory and elective courses is also appropriate. In addition to the program examinations, the Department will also use the assessment criteria to provide students with a clearer basis for their understanding of the integrated application skills of the students through basic thematic implementation and thematic implementation. The professional/core competencies and learning effectiveness indicators of the various programs of the department and their corresponding courses are listed in [Table 2-1-4] to [Table 2-1-8].
Undergrate class "core program" learning achievement indicators and curriculum association